module Base
{
	model WoodChips_Ground
    	{
        	mesh = WorldItems/WoodChips_Ground,
        	texture = WorldItems/WoodChips_Ground,
		scale = 0.2,
    	}

	model DryGrass_Ground
    	{
        	mesh = WorldItems/DryGrass_Ground,
		texture = WorldItems/DryGrass_Ground,
		scale = 0.2,
    	}
}